首页> 外文会议>Image Processing, 2001. Proceedings. 2001 International Conference on >Computation of shape and reflectance of 3D object using moire/spl acute/ phase and reflection model
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Computation of shape and reflectance of 3D object using moire/spl acute/ phase and reflection model

机译:使用莫尔/ spl锐角/相位和反射模型计算3D对象的形状和反射率

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Compared with passive methods, the moire/spl acute/ method for restoring three-dimensional shape is advantageous with respect to the stability of the estimated shape and processing time. However, the fundamental problem associated with moire/spl acute/ analysis is that the absolute number of the base fringe cannot be determined directly. Here the authors focus on the method by which the absolute number of the base fringe is determined using shading information. For this method, the conventional approach simply adopts Lambert's reflection model and excludes the specular reflection factor, thus the result tends to differ slightly from the true value. The authors propose a method that uses a reflection model which combines Lambert's and specular reflection. The proposed method gives a result closer to the true value and can also determine optimal relative reflectance. The effectiveness of the proposed method is confirmed by simulation and experiment.
机译:与被动方法相比,用于恢复三维形状的莫尔/ spl急性/方法在估计形状和处理时间的稳定性方面是有利的。但是,与莫尔/ spl锐度/分析相关的基本问题是无法直接确定基本条纹的绝对数量。在这里,作者集中于使用阴影信息确定基本条纹绝对数量的方法。对于此方法,常规方法仅采用Lambert反射模型并排除镜面反射因子,因此结果往往与真实值略有不同。作者提出了一种使用反射模型的方法,该模型结合了Lambert反射和镜面反射。所提出的方法给出的结果更接近真实值,并且还可以确定最佳的相对反射率。仿真和实验验证了该方法的有效性。

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