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Holographic AR display based on the cylindrical holographic optical element for wide viewing zone

机译:基于圆柱形全息光学元件的宽视角AR显示器

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We propose a holographic augmented reality (AR) display by using a cylindrical holographic optical element(HOE). The cylindrical HOE is used as a wavelength-selective reflective screen. A three-dimensional (3D) objectis not reconstructed on the cylindrical HOE directly, but behind it as a virtual image. Thus, it becomes possibleto superimpose the 3D reconstructed image with a real-existent 3D object without physical contact: augmentedreality can be achieved. Moreover, in our method, the shape of the HOE is not planar but cylindrical. Thanks toits shape, the viewing zone of our method becomes much wider than that of planar hologram, where the viewingzone is fundamentally limited to only the forward region of the planar hologram. In our method, informationof the 3D object to be reconstructed is coded into a conventional planar hologram such as a spatial lightmodulator (SLM). Then, the wavefront modulated by the planar hologram enters the cylindrical HOE. Becausethe cylindrical HOE reflects the incident wavefront with a very wide diverging angle, viewers can observe the 3Dobject from a very wide horizontal range. For this purpose, our method utilizes the reflection on the cylindricalsurface. Thus, holograms for modulating the wavefronts have to be designed considering the reflection on thecylindrical HOE properly. In our method, wavefront propagation via the cylindrical HOE is calculated based onthe geometric optics. To verify our method, we performed optical experiments, and our holographic AR displaywas successfully demonstrated.
机译:我们提出了一种使用圆柱全息光学元件的全息增强现实(AR)显示器 (锄)。圆柱形HOE用作波长选择反射屏。三维(3D)对象 不是直接在圆柱HOE上重建,而是在其后作为虚拟图像重建。因此,有可能 将3D重建图像与不存在物理接触的真实3D对象叠加:增强 现实是可以实现的。而且,在我们的方法中,HOE的形状不是平面而是圆柱形。谢谢 它的形状,我们的方法的观察区域变得比平面全息图的观察区域宽得多 区域基本上只限于平面全息图的正向区域。在我们的方法中,信息 要重建的3D对象的图像被编码为常规的平面全息图,例如空间光 调制器(SLM)。然后,由平面全息图调制的波前进入圆柱HOE。因为 圆柱形HOE以很宽的发散角反射入射波前,观众可以观察到3D 水平范围很广的物体。为此,我们的方法利用了圆柱上的反射 表面。因此,必须设计用于调制波前的全息图,并且要考虑到 圆柱HOE正确。在我们的方法中,基于圆柱HOE的波前传播是根据以下公式计算的: 几何光学。为了验证我们的方法,我们进行了光学实验,并使用了全息AR显示 被成功演示。

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