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Converging Mobile Edge Computing and Wireless Access for Virtual Reality

机译:融合移动边缘计算和无线访问以实现虚拟现实

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Most Virtual Reality (VR) headsets come with cable connections to their computing units. This is inconvenient for deployment in immersive interactive environments. A wireless VR solution is a promising approach for improving the user experience. The Mobile Edge Computing (MEC) provides high bandwidth and low latency, which enhances VR wireless solution for supporting high definition and low latency applications. In this paper, we propose a VR wireless solution based on MEC to meet the requirement of future VR applications with high resolution display and low latency. Compared to existing wireless VR solutions, our solution is superior in improving the video quality and enhancing the quality of the user's experience.
机译:大多数虚拟现实(VR)耳机都带有到其计算单元的电缆连接。这对于在沉浸式交互环境中进行部署很不方便。无线VR解决方案是改善用户体验的有前途的方法。移动边缘计算(MEC)提供高带宽和低延迟,从而增强了VR无线解决方案,以支持高清和低延迟应用程序。在本文中,我们提出了一种基于MEC的VR无线解决方案,以满足未来具有高分辨率显示和低延迟的VR应用的需求。与现有的无线VR解决方案相比,我们的解决方案在改善视频质量和增强用户体验质量方面具有优势。

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