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Development and evaluation of an immersive virtual reality system for medical imaging of the ear

机译:用于耳部医学成像的沉浸式虚拟现实系统的开发和评估

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Immersive, stereoscopic displays may be instrumental to better interpreting 3-dimensional (3D) data. Further-more, the advent of commodity-level virtual reality (VR) hardware has made this technology accessible formeaningful applications, such as medical education. Accordingly, in the current work we present a commodity-level, immersive simulation for interacting with human ear anatomy. In the simulation, users may interactsimultaneously with high resolution computed tomography (CT) scans and their corresponding, 3D anatomicalstructures. The simulation includes: (1) a commodity level, immersive virtual environment presented by theOculus CV1, (2) segmented 3D models of head and ear structures generated from a CT dataset, (3) the abilityto freely manipulate 2D and 3D data synchronously, and (4) a user-interface which allows for free explorationand manipulation of data using the Oculus touch controllers. The system was demonstrated to 10 otolaryngolo-gists for evaluation. Physicians were asked to supply feedback via both questionnaire and discussion in order todetermine the efficacy of the current system as well as the most pertinent applications for future research.
机译:沉浸式,立体显示器可以是乐于解释三维(3D)数据的乐器。进一步- 更多,商品级虚拟现实(VR)硬件的出现使得这项技术可访问 有意义的应用,如医学教育。因此,在目前的工作中,我们提出了一种商品 - 与人耳解剖学相互作用的水平,沉浸式模拟。在模拟中,用户可能会互动 同时具有高分辨率计算断层扫描(CT)扫描及其对应的3D解剖学 结构。模拟包括:(1)商品水平,由此提出的沉浸式虚拟环境 Oculus CV1,(2)分段的3D模型的头部和耳朵结构从CT数据集产生,(3)能力 自同步自由操纵2D和3D数据,(4)用户界面,允许自由探索 使用Oculus触摸控制器操纵数据。该系统被证实至10个耳鼻喉 - 用于评估的GIST。要求医生通过调查问卷和讨论提供反馈,以便 确定当前系统的功效以及未来研究的最相关应用。

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