首页> 外文会议>IEEE/CVF Conference on Computer Vision and Pattern Recognition >DIST: Rendering Deep Implicit Signed Distance Function With Differentiable Sphere Tracing
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DIST: Rendering Deep Implicit Signed Distance Function With Differentiable Sphere Tracing

机译:DIST:使用可微球跟踪绘制深隐式带符号距离函数

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We propose a differentiable sphere tracing algorithm to bridge the gap between inverse graphics methods and the recently proposed deep learning based implicit signed distance function. Due to the nature of the implicit function, the rendering process requires tremendous function queries, which is particularly problematic when the function is represented as a neural network. We optimize both the forward and backward pass of our rendering layer to make it run efficiently with affordable memory consumption on a commodity graphics card. Our rendering method is fully differentiable such that losses can be directly computed on the rendered 2D observations, and the gradients can be propagated backward to optimize the 3D geometry. We show that our rendering method can effectively reconstruct accurate 3D shapes from various inputs, such as sparse depth and multi-view images, through inverse optimization. With the geometry based reasoning, our 3D shape prediction methods show excellent generalization capability and robustness against various noises.
机译:我们提出了一种可怜的球体跟踪算法来弥合逆图形方法与最近提出的基于深度学习的隐式符号距离功能之间的差距。由于隐式功能的性质,渲染过程需要巨大的函数查询,当该功能表示为神经网络时,这尤其有问题。我们优化我们渲染层的前向和后向通行证,使其在商品图形卡上有效地运行高效的内存消耗。我们的渲染方法是完全可差的,使得可以在渲染的2D观察中直接计算损耗,并且梯度可以向后传播以优化3D几何体。我们表明,通过逆优化,我们的渲染方法可以有效地从各种输入中重建精确的3D形状,例如稀疏深度和多视图图像。通过基于几何的推理,我们的3D形状预测方法显示出优异的泛化能力和针对各种噪声的鲁棒性。

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