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Flying a helicopter with the HoloLens as head-mounted display

机译:用螺旋式飞行直升机,如头戴式显示器

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This paper describes the flight testing and the integration process of the Microsoft HoloLens 2 as head-mounted display with DLR's research helicopter ACT/FHS. In previous work, the HoloLens was integrated into a helicopter simulator. Now, while migrating the HoloLens into a real helicopter, the main challenge was the head tracking of the HoloLens, because it is not designed to operate on moving vehicles. Therefore, the internal head tracking is operated in a limited rotation-only mode and resulting drift errors are compensated with an external tracker, various of which have been tested in advance. The fusion is done with a Kalman filter, which contains a nonlinear weighting. Internal tracking errors of the HoloLens caused by vehicle accelerations are mitigated with a system identification approach. For calibration, the virtual world is manually aligned using the helicopter's noseboom. The external head tracker is largely automatically calibrated using an optimization approach, and therefore works for all trackers and regardless of its mounting positions on vehicle and head. Most of the pre-tests were carried out in a car, which indicates the flexibility in terms of vehicle type. The flight tests have shown that the overall quality of this head-mounted display solution is very good. The conformal holograms are jitter-free, there is no latency and errors of lower frequencies are small enough, which greatly improves immersion. Profiting from almost all features of the HoloLens 2 is a major advantage, especially for rapid research and development.
机译:本文介绍了Microsoft Hololens 2的飞行测试和与DLR的研究直升机Act / FHS的头戴式显示器的集成过程。在以前的工作中,龙头将集成到直升机模拟器中。现在,在将龙头迁移到真正的直升机中,主要挑战是龙头的头部跟踪,因为它不设计用于移动车辆。因此,在仅限旋转模式下操作内部头部跟踪,并且通过外部跟踪器补偿产生的漂移误差,其中各种已经预先测试。融合是用卡尔曼滤波器完成的,其中包含非线性加权。通过系统识别方法减轻了由车辆加速度引起的漏洞的内部跟踪误差。对于校准,虚拟世界使用直升机的卷烟手动对齐。外部头部跟踪器主要使用优化方法自动校准,因此适用于所有跟踪器,无论车辆和头部上的安装位置如何。大多数预先测试是在汽车中进行的,这表明车辆类型的灵活性。飞行试验表明,该头戴式显示器解决方案的整体质量非常好。保形全息图是无抖动的,没有延迟,较低频率的误差足够小,这大大改善了浸没。从Hololens 2的几乎所有特征中获利是一个主要优势,特别是对于快速的研发。

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