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Facial Expression Classification for User Experience Testing Using K-Nearest Neighbor

机译:基于K-最近邻的用户体验人脸表情分类

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摘要

One of the important steps of testing out applications such as video game is getting the information regarding user experience. Emotion from the testers while playing can be used as a parameter of the user experience. Emotions such as anger, happiness, sadness, or surprise can be seen from changes in facial expressions. These emotional parameters can be used as feedback for satisfaction or deficiency in the video game so that developers can increase the improvement of the final product of the game. This project discusses the human facial expression classification system to test video games using the K-Nearest Neighbor (KNN) classification method and using the Indonesia Mixed Emotion Dataset (IMED) as training data and trial data. In this system, there are several processes, namely preprocessing, feature extraction, and classification. Finally, this system issues a classification of facial expressions detected in the form of chart that can be used in user experience testing. The result of this research is that the K-Nearest Neighbor (KNN) algorithm results in training model accuracy rate of 98.24% and real-time human facial expressions with up to 56% accuracy.
机译:测试电子游戏等应用程序的一个重要步骤是获取有关用户体验的信息。测试人员在游戏中的情绪可以作为用户体验的一个参数。从面部表情的变化可以看出愤怒、快乐、悲伤或惊讶等情绪。这些情感参数可以作为视频游戏中满意度或不足的反馈,这样开发者就可以增加游戏最终产品的改进。本项目讨论了使用K-最近邻(KNN)分类方法测试视频游戏的人脸表情分类系统,并使用印度尼西亚混合情绪数据集(IMED)作为训练数据和试验数据。在这个系统中,有几个过程,即预处理、特征提取和分类。最后,该系统以图表的形式对检测到的面部表情进行分类,可用于用户体验测试。研究结果表明,K-最近邻(KNN)算法训练模型的准确率为98.24%,实时人脸表情的准确率高达56%。

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