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Evolutionary Design of Cooperative Predation Strategies

机译:协同捕食策略的进化设计

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In this paper a scenario is considered in which a group of predators cooperate to maximize the number of prey captures over a finite time horizon on a two-dimensional plane. The emphasis is on developing predator strategies, and thus the behavior of the prey agents is fixed to a Boids-like flocking model which incorporates avoidance of nearby predators. At each time instant, the predators have control authority over their heading angle; however, we restrict the headings to be governed by one of five different pre-specified behaviors. No communication occurs between the predator agents – each agent determines its own control without knowledge of what the other predators will implement; thus, the predator strategies are fully decentralized. The full state space of the system is collapsed to a set of features which is independent of the number of prey. An evolutionary algorithm is used to evolve an anchor point controller wherein the anchor point lies in the feature space and has a particular predator behavior associated, thus providing a candidate solution to the question of "what to do when". The two predator case is the focus in this work, although the ideas could be applied to larger groups of predators. The strategies resulting from the evolutionary algorithm favor aiming at the nearest prey mostly, and also avoiding having the predators getting too close and then pursuing the same prey. Thus useless behaviors are generally not present among the elite at the end of the evolutionary process.
机译:在本文中,考虑了一个场景,其中一群掠食者协作以在二维平面上的有限时间范围内最大化捕获猎物的数量。重点在于开发掠食者策略,因此,捕食者的行为被固定为Boids状的植绒模型,该模型包含了避免附近掠食者的能力。在每个时刻,掠夺者都有控制其偏航角的权限。但是,我们将标题限制为由五种不同的预定行为之一控制。捕食者代理之间没有通信发生–每个代理在不了解其他捕食者将实现什么知识的情况下确定自己的控制;因此,捕食者策略被完全分散。系统的全部状态空间都折叠为一组与猎物数量无关的功能。使用进化算法来进化锚点控制器,其中锚点位于特征空间中并且具有关联的特定捕食者行为,从而为“何时做什么”的问题提供了候选解决方案。捕食者的两个案例是这项工作的重点,尽管这些想法可以应用于更大的捕食者群体。进化算法产生的策略倾向于主要瞄准最近的猎物,也要避免掠食者过近而追捕相同的猎物。因此,在进化过程结束时,精英之间通常不会出现无用的行为。

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