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Neural Game Engine: Accurate learning of generalizable forward models from pixels.

机译:神经游戏引擎:从像素准确学习可推广的正向模型。

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Access to a fast and easily copied forward model of a game is essential for model-based reinforcement learning and for algorithms such as Monte Carlo tree search, and is also beneficial as a source of unlimited experience data for model-free algorithms. Learning forward models is an interesting and important challenge in order to address problems where a model is not available. Building upon previous work on the Neural GPU, this paper introduces the Neural Game Engine, as a way to learn models directly from pixels. The learned models are able to generalize to different size game levels to the ones they were trained on without loss of accuracy. Results on 10 deterministic General Video Game AI games demonstrate competitive performance, with many of the games’ models being learned perfectly both in terms of pixel predictions and reward predictions. The pre-trained models are available through the OpenAI Gym interface and are available publicly for future research here: https://github.com/Bam4d/Neural-Game-Engine
机译:对于基于模型的强化学习和诸如蒙特卡洛树搜索之类的算法而言,访问快速且容易复制的游戏正向模型至关重要,对于无模型算法而言,获取无限经验数据也非常有益。为了解决没有模型可用的问题,学习正向模型是一个有趣且重要的挑战。在先前有关Neural GPU的工作的基础上,本文介绍了Neural Game Engine,这是一种直接从像素学习模型的方法。学习的模型能够将其游戏模型推广到不同大小的游戏级别,而不会损失准确性。 10款确定性的通用视频游戏AI游戏的结果证明了其出色的性能,其中许多游戏模型在像素预测和奖励预测方面都得到了很好的学习。可以通过OpenAI Gym界面获得预训练的模型,并在此处公开供将来研究使用:https://github.com/Bam4d/Neural-Game-Engine

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