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A Queue-Length and Collision-Risk-Prediction Based Scheduling for Wireless Mesh Networks

机译:基于队列长度和冲突风险预测的无线Mesh网络调度

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The hidden terminals lead to frequent conflicts in the Wireless Mesh Network (WMNs), which degrades the system performance. Moreover, as the number of network nodes increases, the conflict becomes worse. In order to improve the throughput, this paper analyzes conflict issues in distributed WMNs and proposes a scheduling scheme based on queue-length and collision risk. In this scheme, the node exchanges the queue-length information in real-time, and the node that has the longest queue-length in the two-hop range can send data. Moreover, the node changes the sending order of the packets with the same priority by predicting the collision risk of the packet before sending, and preferentially sends the packet with the smallest collision risk. Finally, simulation results show that the proposed scheme can effectively increase the throughput when the network load is heavy, and it can significantly decrease the dropped packets and the delay.
机译:隐藏的终端会导致无线网状网络(WMN)中的频繁冲突,从而降低系统性能。此外,随着网络节点数量的增加,冲突变得更加严重。为了提高吞吐量,本文分析了分布式WMN中的冲突问题,提出了一种基于队列长度和冲突风险的调度方案。在这种方案中,节点实时交换队列长度信息,并且队列长度在两跳范围内最长的节点可以发送数据。此外,节点通过在发送之前预测分组的冲突风险来改变具有相同优先级的分组的发送顺序,并且优先发送具有最小冲突风险的分组。最后,仿真结果表明,该方案在网络负载较重时可以有效地提高吞吐量,并且可以显着减少丢包和时延。

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