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A Network Emulator for High-Precision Latency Forwarding over Packet-Programmable Networks (Demo Paper)

机译:用于分组可编程网络上的高精度延迟转发的网络仿真器(演示论文)

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In a companion paper [1], we introduced Latency-Based Forwarding (LBF) as a new approach to achieving stringent end-to-end latency objectives with precisely specified lower and upper bounds. In order to accomplish this, a new forwarding protocol is used that can carry latency objectives as part of packet metadata and take differentiated actions at network nodes depending on a packet’s remaining latency budget, its destination, and the latency encountered so far. LBF is intended to enable new emerging network applications such as Industry 4.0, haptic applications, and holographic-type communications which require support for corresponding high-precision network latency services that are not possible with current best-effort Internet or QoS mechanisms.This demo shows a near real-time, lightweight network emulator for LBF. Individual network nodes are emulated by separate cores on a host. As part of the demo, we vary the end-to-end latency objectives of multiple competing simultaneous flows and compare minimum, maximum, average packet latencies across different scenarios. This demonstrates the behavior and effectiveness of LBF and how it affects flows and packets.
机译:在随附的论文[1]中,我们介绍了基于延迟的转发(LBF),这是一种通过精确指定上下限来实现严格的端到端延迟目标的新方法。为了实现这一目标,使用了一种新的转发协议,该协议可以将延迟目标作为数据包元数据的一部分进行传输,并根据数据包的剩余延迟预算,其目的地以及迄今为止遇到的延迟在网络节点处采取不同的操作。 LBF旨在支持工业4.0,触觉应用和全息通信等新兴网络应用,这些应用需要支持相应的高精度网络等待时间服务,而这些服务是当前尽力而为的Internet或QoS机制所无法实现的。用于LBF的近实时,轻量级网络模拟器。单个网络节点由主机上的单独内核模拟。作为演示的一部分,我们改变了多个竞争同时流的端到端延迟目标,并比较了不同情况下的最小,最大,平均数据包延迟。这证明了LBF的行为和有效性以及它如何影响流和数据包。

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