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A Penalization Method for Eulerian Droplet Impingement Simulations towards Icing Applications

机译:锦鲤应用欧拉液滴冲击模拟的惩罚方法

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The numerical prediction of in-flight ice accretion generally involves geometry updates and re-meshing as the ice builds up. However, the generation of body-fitted meshes around complex ice shapes is not trivial and can be repeated several times to obtain the final ice shape. The use of an immersed boundary method can simplify the mesh generation and help in the automation of the ice accretion process. This paper studies the application of an immersed boundary method to Eulerian droplet impingement simulations. A penalization method is suggested requiring only the addition of source terms in the continuous form of the equations. The wall boundary condition must be treated with care to avoid droplets re-injection in the computational domain from a solid boundary. This is solved by the introduction of a droplet mask function in addition to the usual solid mask, providing an automatic detection of the wall boundary condition and therefore avoiding droplet re-injection. The approach is tested on canonical cylinder cases and on more realistic NACA0012 airfoil and ice horn cases. The results show that the solution from a body-fitted simulation can be reproduced using the penalization method.
机译:飞行中的冰渐冰的数值预测通常涉及几何更新,并且随着冰块的建立而重新啮合。然而,围绕复合冰形状的体拟合网格的产生不是微不足道的并且可以重复几次以获得最终的冰形状。使用浸没的边界法可以简化网格产生,并帮助冰增冰过程的自动化。本文研究了浸入边界法在欧拉液滴冲击模拟中的应用。建议仅需要在等式的连续形式中添加源术语的惩罚方法。必须小心处理墙边界条件,以避免从实心边界中重新注入计算域中的液滴。这通过引入液滴掩模功能来解决,除了通常的固体掩模之外,提供壁边界条件的自动检测,从而避免液滴重新注入。该方法在规范气缸壳上进行了测试,并更现实的NaCA0012翼型和冰角壳。结果表明,可以使用惩罚方法再现来自身体拟合模拟的解决方案。

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