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A Service Design Framework for Brand Experience in the Creative Life Industry-A Case Study of the Millennium Gaea Resort Hualien in Taiwan

机译:创意生活产业中品牌体验的服务设计框架-以台湾花莲千禧盖亚度假村为例

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This study combines the experience economy, customer-based brand equity and service design to explore the essential elements of the creative life industry. Data was collected from a single case study in Taiwan. The findings reveal that both the emotional and rational route should be designed into the realms of experience. First, the realms of experience reflected the main experiences offered by creative life enterprises. The results show that the respondents' perceptions of the various realms of experience through touchpoints could influence each other. Creative life enterprises should reinforce ways of triggering other experience realms if they want to provide tourists with comprehensive and high-quality experiences. Second, the tourists' perceptions of the realms of experience and of brand blocks mostly derived from specific touchpoints, such as the herb garden, the herbal remedy pools, the cuisine, the relaxation rooms, the staff, etc. The conclusions that can be drawn are that a one-source multiple-use strategy should be incorporated into the design of touchpoints, and peak experiences should be identified for build-up for tourists.
机译:这项研究结合了体验经济,基于客户的品牌资产和服务设计,以探索创意生活行业的基本要素。数据来自台湾的一个个案研究。研究结果表明,情感和理性的途径都应纳入体验领域。首先,经验领域反映了创意生活企业提供的主要经验。结果表明,受访者通过接触点对各种体验领域的理解可能会相互影响。创意生活企业如果想为游客提供全面,高质量的体验,应加强触发其他体验领域的方式。其次,游客对体验领域和品牌块的感知主要来自于特定的接触点,例如药草园,草药池,美食,休闲室,工作人员等。可以得出的结论应将单源多用途策略纳入接触点的设计中,并应确定最佳体验来为游客提供服务。

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