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SALTE Pt. 2: On the Design of the SALTE Audio Rendering Engine for Spatial Audio Listening Tests in VR

机译:盐湖2:关于用于VR中空间音频收听测试的SALTE音频渲染引擎的设计

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The dedicated audio rendering engine for conducting listening experiments using the SALTE (Spatial Audio Listening Test Environment) open-source virtual reality framework is presented. The Tenderer can be used for controlled playback of Ambisonic scenes (up to 7th order) over headphones and loudspeakers. Binaural-based Ambisonic rendering facilitates the use of custom HRIRs contained within separate WAV files or SOFA files as well as head tracking. All parameters of the audio rendering software can be controlled in real-time by the SALTE graphical user interface. This allows for perceptual evaluation of Ambisonic scenes and different decoding schemes using custom HRTFs.
机译:介绍了用于使用Salte(空间音频侦听测试环境)开源虚拟现实框架进行聆听实验的专用音频渲染引擎。投标人可用于通过耳机和扬声器控制播放Ambisonic场景(最多7个订单)。基于双链条的Ambisonic渲染有助于使用单独的WAV文件或沙发文件中包含的自定义HRIR以及头部跟踪。可以通过Salte图形用户界面实时控制音频渲染软件的所有参数。这允许使用自定义HRTF的ambisonic场景和不同解码方案的感知评估。

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