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Distributing the Game State of Online Games: Towards an NDN Version of Minecraft

机译:分发在线游戏的游戏状态:迈向Nine版本的Minecraft

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Online games nowadays play an undeniably important role in the entertainment industry. The continuously increasing popularity of these services goes hand in hand with increased complexity of technical challenges. The networking part of current games relies on decades-old technologies, which were never intended to be used for today's large-scale online games. Replacing the currently used connection-oriented networking approach by a content-centric architecture could yield advantages reaching beyond only avoiding inefficiencies found in IP-based online games. We propose a concept for a distributed Minecraft architecture, making use of these advantages by utilizing Named Data Networking (NDN) as the architectural basis. Our design decisions were guided by the insights we gained from examining Minecraft as a representative of current online games.
机译:如今,在线游戏在娱乐行业中扮演着不可否认的重要角色。这些服务的不断普及与技术挑战的复杂性齐头并进。当前游戏的联网部分依赖于数十年历史的技术,这些技术从未打算用于当今的大型在线游戏。以内容为中心的体系结构取代当前使用的面向连接的网络方法可以带来的好处不仅限于避免基于IP的在线游戏中的低效率。我们提出了一种分布式Minecraft架构的概念,通过利用命名数据网络(NDN)作为架构基础来利用这些优势。通过将Minecraft视为当前在线游戏的代表,我们获得了一些见识,从而指导了我们的设计决策。

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