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Integrating BIM and Game Engine for Simulation Interactive Life Cycle Analysis Visualization

机译:集成BIM和游戏引擎以进行仿真交互式生命周期分析可视化

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This paper describes the implementation of building information modeling (BIM) and life-cycle cost (LCC) analysis in the development of a BIM-game prototype. The authors address the interoperability of the game engine and use LCC analysis to enhance visualization and education. Inexperienced owners or stakeholders have difficulty understanding the relationship between initial cost and LCC, and therefore typically choose the initial value, which seems economical from their point of view. The primary objective of this paper, however, was to create a BIM-game prototype that helps owners, stakeholders, or students visualize and quickly understand the relationship between LCC and initial cost. To this end, the authors create a BIM-game prototype that integrates BIM with a game engine simulation (i.e., Unity 3D) into an LCC analysis visualization. The BIM-game prototype allows users to navigate their building environments with the capability of simulating the LCC. The elements of the system are a combination from among many fields including architecture, engineering, computer programming, and game development. These elements connect various areas such as building modeling, animation, navigation, and collision detection. Changing the materials and adding construction accessories simultaneously improved the LCC and the interaction of game engine controllers and the player's interface. Finally, the authors developed a survey to evaluate the effectiveness of the BIM-game prototype. The results show significant potential for using the system in future projects.
机译:本文介绍了BIM游戏原型开发过程中建筑信息模型(BIM)和生命周期成本(LCC)分析的实现。作者论述了游戏引擎的互操作性,并使用LCC分析来增强可视化和教育。没有经验的所有者或利益相关者很难理解初始成本和LCC之间的关系,因此通常会选择初始值,从他们的角度来看,这似乎很经济。但是,本文的主要目的是创建一个BIM游戏原型,以帮助所有者,利益相关者或学生形象化并快速了解LCC与初始成本之间的关系。为此,作者创建了一个BIM游戏原型,该原型将BIM与游戏引擎仿真(即Unity 3D)集成到了LCC分析可视化中。 BIM游戏原型允许用户通过模拟LCC的能力导航其建筑环境。该系统的元素是包括建筑,工程,计算机编程和游戏开发在内的许多领域的结合。这些元素连接各个领域,例如建筑物建模,动画,导航和碰撞检测。更换材料和添加建筑配件可同时改善LCC以及游戏引擎控制器与玩家界面的交互性。最后,作者进行了一项调查,以评估BIM游戏原型的有效性。结果表明,在将来的项目中使用该系统具有巨大的潜力。

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