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A new optimum-time firing squad synchronization algorithm for two-dimensional rectangle arrays freezing-thawing technique based

机译:一种新的最新射击阵列同步算法,其基于冻融技术的二维矩形阵列

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摘要

The firing squad synchronization problem on cellular automata has been studied extensively for more than forty years, and a rich variety of synchronization algorithms have been proposed for not only one-dimensional arrays but two-dimensional arrays. In the present paper, we propose a new optimum-time synchronization algorithm that can synchronize any rectangle array of size m × n with a general at one corner in m + n + max(m, n) − 3 steps. The algorithm is based on a new, simple mapping scheme which embeds synchronization operations on one-dimensional arrays onto two-dimensional arrays, utilizing a freezing-thawing technique. A 124-state 45128-rule implementation of the algorithm is also given.
机译:蜂窝自动机上的射击队同步问题已经广泛研究了超过四十年,并且已经提出了丰富的同步算法,不仅是一维阵列,而且提出了二维阵列。在本文中,我们提出了一种新的最佳时间同步算法,可以在M + N + MAX(M,N) - 3步骤中的一个角落中将任何矩形M×N的矩形阵列同步。该算法基于新的简单映射方案,其利用冻融技术将同步操作嵌入一维阵列上的同步操作。还给出了算法的124状态45128规则实现。

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