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Placement matters in making good decisions sooner: the influence of topology in reaching public utility thresholds

机译:布局对于尽快做出良好决策至关重要:拓扑结构对达到公用事业阈值的影响

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Social systems are increasingly being modelled as complex networks, and the interactions and decision making of individuals in such systems can be modelled using game theory. Therefore, networked game theory can be effectively used to model social dynamics. Individuals can use pure or mixed strategies in their decision making, and recent research has shown that there is a connection between the topological placement of an individual within a social network and the best strategy they can choose to maximise their returns. Therefore, if certain individuals have a preference to employ a certain strategy, they can be swapped or moved around within the social network to more desirable topological locations where their chosen strategies will be more effective. To this end, it has been shown that to increase the overall public good, the cooperators should be placed at the hubs, and the defectors should be placed at the peripheral nodes. In this paper, we tackle a related question, which is the time (or number of swaps) it takes for individuals who are randomly placed within the network to move to optimal topological locations which ensure that the public utility satisfies a certain utility threshold. We show that this time depends on the topology of the social network, and we analyse this topological dependence in terms of topological metrics such as scale-free exponent, assortativity, clustering coefficient, and Shannon information content. We show that the higher the scale-free exponent, the quicker the public utility threshold can be reached by swapping individuals from an initial random allocation. On the other hand, we find that assortativity has negative correlation with the time it takes to reach the public utility threshold. We find also that in terms of the correlation between information content and the time it takes to reach a public utility threshold from a random initial assignment, there is a bifurcation: one class of networks show a positive correlation, while another shows a negative correlation. Our results highlight that by designing networks with appropriate topological properties, one can minimise the need for the movement of individuals within a network before a certain public good threshold is achieved. This result has obvious implications for defence strategies in particular.
机译:人们越来越多地将社会系统建模为复杂的网络,并且可以使用博弈论来对此类系统中个人的交互和决策进行建模。因此,网络博弈理论可以有效地用于对社会动态进行建模。个人可以在决策中使用纯策略或混合策略,最近的研究表明,社交网络中个人的拓扑位置与他们可以选择以最大化其回报的最佳策略之间存在联系。因此,如果某些人偏爱采用某种策略,则可以在社交网络内交换或移动他们到更理想的拓扑位置,在这些位置,他们选择的策略将更加有效。为此,已经表明,为了增加整体公共利益,应将合作者放置在集线器上,将叛逃者放置在外围节点上。在本文中,我们解决了一个相关的问题,即随机放置在网络中的个人迁移到最佳拓扑位置所花费的时间(或交换次数),以确保公用事业满足一定的公用事业阈值。我们证明了这一次取决于社交网络的拓扑,并且我们根据诸如无标度指数,分类性,聚类系数和Shannon信息内容等拓扑度量分析了这种拓扑依赖性。我们表明,无标度指数越高,通过交换初始随机分配中的个人可以更快地达到公共事业阈值。另一方面,我们发现分类性与达到公用事业阈值所需的时间呈负相关。我们还发现,就信息内容和从随机初始分配达到公用事业阈值所花费的时间之间的相关性而言,存在分歧:一类网络显示正相关,而另一类网络显示负相关。我们的结果强调,通过设计具有适当拓扑特性的网络,可以在达到某个公共利益阈值之前将网络内个人移动的需求降到最低。这一结果尤其对防御策略具有明显的意义。

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