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Causal Analysis of the Unsatisfying Experience in Realtime Mobile Multiplayer Games in the Wild

机译:野外实时移动多人游戏体验不佳的原因分析

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There are anecdotal evidences that realtime mobile multiplayer games (RMMGs), which require realtime interactions, suffer from unsatisfying experience in the wild. This paper presents thefirst measurement results of such experience based on 12 million real game sessions from a toptier RMMG. We observe that 13% of the game sessions suffer from at least one location resynchronization, and 7.12% have been aborted abnormally before the end of the game. This paper thus proposes ExCause, a general causal analysis framework to systematically analyze historical game session records to 1) obtain context factors that cause unsatisfying RMMG experience, and 2) recommend adjustments with quantified expectation of QoE improvement, by applying the potential outcome framework. The recommendations suggested by ExCause can reduce the number of location resynchronization by 95.1%, from 1.323 to 0.065 on average. Furthermore, ExCause enables us to rectify some misperceptions from previous correlation-based studies.
机译:有轶事证据表明,需要实时交互的实时移动多人游戏(RMMG)在野外的体验令人不满意。本文基于来自顶级RMMG的1200万次真实游戏会话,给出了此类体验的首次测量结果。我们观察到13%的游戏会话遭受至少一个位置重新同步的困扰,而7.12%的游戏会话在游戏结束之前被异常终止。因此,本文提出了ExCause,这是一个通用的因果分析框架,可以系统地分析历史游戏会话记录,以:1)获取可能导致RMMG体验不令人满意的上下文因素,以及2)通过应用潜在结果框架,建议对QoE改善的量化期望进行调整。 ExCause提出的建议可以将位置重新同步的数量减少95.1%,从平均1.323减少到0.065。此外,ExCause使我们能够纠正以前基于相关性研究的一些误解。

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