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Knowing User Better: Jointly Predicting Click-Through and Playtime for Micro-Video

机译:更好地了解用户:共同预测微视频的点击率和播放时间

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Most micro-video recommender systems use the click-through to measure user satisfaction. However, the amount of time that users spend on a video, the playtime, measures user engagement on video contents and should be used as a complement to the click based signals. In this paper, we propose a coarse-to-fine multi-task jointly optimizing model to predict click-through and playtime. Following the click-through prediction, the playtime is first discretized into several intervals and classified into a specific one with a proposed ordered-balanced cross entropy loss. Then, to further improve upon coarse estimates, we learn a subtle offset with a regressor and produce a fine-grained playtime estimation. To make mutual promotion between click-through and playtime predictors, we optimize them jointly in a multi-task manner. Experimental results show that we achieve state-of-the-art performance on recommendation task and demonstrate effectiveness on playtime prediction at the same time.
机译:大多数微型视频推荐系统使用点击来衡量用户满意度。但是,用户在视频上花费的时间,播放时间会衡量用户对视频内容的参与度,并应作为对基于点击的信号的补充。在本文中,我们提出了一种从粗到精的多任务联合优化模型,以预测点击率和播放时间。在点击预测之后,首先将播放时间离散化为几个间隔,然后将其划分为具有建议的有序平衡交叉熵损失的特定间隔。然后,为了进一步改进粗略的估计,我们使用回归器学习了细微的偏移,并产生了细粒度的播放时间估计。为了使点击率和播放时间预测变量相互促进,我们以多任务方式共同优化了它们。实验结果表明,我们在推荐任务上达到了最先进的性能,同时还证明了对游戏时间预测的有效性。

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