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Parallel Volume Rendering Method for Out-of-Core Non-Uniformly Partitioned Datasets

机译:核外非均匀分区数据集的并行体绘制方法

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The rapid development of graphics hardware has spawned a large number of GPU-based direct volume rendering methods. However, fast volume rendering for out-of-core datasets faces specific challenges, and many in-core-based methods cannot be applied to the volume rendering of out-of-core datasets. Although volume rendering algorithms based on partitioning strategies can effectively overcome these problems, the current partition-based techniques do not achieve a good balance between the partitioning method and the sub-block drawing method. In this paper, we propose an efficient out-of-core volume rendering method for datasets consisting of non-uniform size sub-blocks. The proposed method examines the parallel rendering possibilities between sub-blocks to accelerate the rendering process. Experimental comparisons with several volume rendering algorithms show that our method is faster than the current state-of-the-art approaches.
机译:图形硬件的快速发展催生了大量基于GPU的直接体绘制方法。但是,针对核心外数据集的快速体绘制面临特定挑战,并且许多基于核内的方法无法应用于核心外数据集的体绘制。尽管基于分区策略的体绘制算法可以有效地克服这些问题,但是当前基于分区的技术无法在分区方法和子块绘制方法之间取得良好的平衡。在本文中,我们为包含非均匀大小子块的数据集提出了一种有效的核外体绘制方法。所提出的方法检查子块之间的并行渲染可能性以加速渲染过程。与几种体绘制算法的实验比较表明,我们的方法比当前的最新方法要快。

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