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The effect of visual cues and binaural rendering method on plausibility in virtual environments

机译:视觉提示和双耳渲染方法对虚拟环境中真实性的影响

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Immersive virtual reality is by its nature a multimodal medium and the use of spatial audio renderers for VR development is widespread. The aim of this study is to assess the performance of two common audio rendering methods and the effect of the presence of visual cues on plausibility of rendering. The test paradigm was that of presenting audio stimuli within a virtual room visually similar to the room used in reality. Whilst it was found that the plausibility of the rendered audio was low, the results suggest that the use of measured acoustic responses performed comparatively better compared to modelled responses. In addition, the lack of visual stimuli increased the rate of externalisation when audio was rendered using modelled responses.
机译:身临其境的虚拟现实本质上是一种多模式媒体,并且在VR开发中广泛使用空间音频渲染器。这项研究的目的是评估两种常见的音频渲染方法的性能以及视觉提示的存在对渲染合理性的影响。测试范例是在虚拟房间中呈现与现实中使用的房间视觉相似的音频刺激。虽然发现渲染音频的真实性很低,但结果表明,与建模响应相比,使用测得的声学响应表现相对更好。此外,使用建模响应渲染音频时,缺少视觉刺激会增加外部化的速度。

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