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User Defined Eye Movement-Based Interaction for Virtual Reality

机译:用户定义的基于眼动的虚拟现实交互

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摘要

Most of the applications of eye movement-based interaction in VR are limited to blinking and gaze at present, however, gaze gestures were neglected. Therefore, the potential of eye movement-based interaction in VR is far from being realized. In addition, many scholars tried to define some special eye movements as input instructions, but these definitions are almost always empirical and neglect users' habits and cultural background. In this paper, we focus on how Chinese users interact in VR using eye movements without relying on a graphical user interface. We present a guessability study focusing on intuitive eye movement-based interaction of common commands in 30 tasks of 3 categories in VR. A total of 360 eye movements were collected from 12 users and a consensus set of eye movements in VR that best met user's cognition was obtained. This set can be applied to the design of eye movement-based interaction in VR to help designers to develop user-centered and intuitive eye movement-based interaction in VR. Meanwhile this set can be migrated to other interactive media and user interfaces, such as a Post-WIMP interface base on eye movement-based interaction, as a reference to design.
机译:目前,基于眼动的交互在VR中的大多数应用仅限于眨眼和凝视,但凝视手势却被忽略了。因此,VR中基于眼球运动的交互的潜力还远远没有实现。另外,许多学者试图将一些特殊的眼动定义为输入指令,但是这些定义几乎总是凭经验而忽略了用户的习惯和文化背景。在本文中,我们重点介绍中国用户如何在不依赖图形用户界面的情况下使用眼动在VR中进行交互。我们提出了一项可猜测性研究,重点研究了基于视觉眼动的常见命令在VR中3个类别的30个任务中的交互。从12个用户那里收集了总共360次眼动,并获得了最能满足用户认知的VR眼动共识集。该集合可应用于VR中基于眼动的交互设计,以帮助设计人员开发以用户为中心且直观的基于VR的眼动交互。同时,可以将此集迁移到其他交互式媒体和用户界面,例如基于基于眼动的交互的WIMP后界面,以作为设计参考。

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