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Element Selection of Three-Dimensional Objects in Virtual Reality

机译:虚拟现实中三维对象的元素选择

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摘要

The manipulation of three dimensional objects is vital to fields such as engineering and architecture, but understanding 3D models from images on 2D screens takes years of experience, Virtual reality offers a powerful tool for the observation and manipulation of 3D objects by giving its users a sense of depth perception and the ability to reach through objects. To understand specific pain points in 2D CAD software, we conducted interviews and a survey of students and professionals with experience using CAD software. We narrowed in on the ability to select interior or obscured elements, and created a VR prototype allowing users to do so. Our usability tests found that compared to 2D software, VR was easier to use, more intuitive, and less frustrating, thought slightly more physically uncomfortable. Finally, we created a set of recommendations for VR CAD programs around action feedback, environmental context, and the necessity of a tutorial.
机译:三维对象的操作对于工程和建筑等领域至关重要,但是从2D屏幕上的图像中了解3D模型需要多年的经验,虚拟现实为用户提供了一种感知和观察3D对象的强大工具。深度感知能力和穿透物体的能力。为了了解2D CAD软件中的特定痛点,我们对具有使用CAD软件经验的学生和专业人员进行了访谈和调查。我们缩小了选择内部元素或模糊元素的能力,并创建了一个VR原型供用户使用。我们的可用性测试发现,与2D软件相比,VR更易于使用,更直观,更省心,并且在物理上更不舒服。最后,我们针对动作反馈,环境背景和教程的必要性,为VR CAD程序创建了一系列建议。

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