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QuizTV: A Game for Interactive Digital Television. Development Considerations Using the Ginga-NCL Middleware

机译:QuizTV:交互式数字电视游戏。使用Ginga-NCL中间件的开发注意事项

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This paper presents the process of analysis, design and implementation of a game for Interactive Digital Television (iDTV), using the Ginga middleware with NCL and Lua as programming languages. It also describes the game's functionality, its architecture and the methodology used for its development. In addition, it defines the necessary tools for the game's implementation, the considerations and limitations found especially in the design of graphical interfaces and the development as such of the application. As a final result, a visually attractive and interactive game was obtained, which makes use of a return channel to connect to a server and a database.
机译:本文介绍了使用具有NCL和Lua作为编程语言的Ginga中间件,对交互式数字电视(iDTV)游戏进行分析,设计和实现的过程。它还描述了游戏的功能,其架构以及用于开发的方法。此外,它为游戏的实现定义了必要的工具,特别是在图形界面的设计和应用程序的开发中发现的注意事项和局限性。作为最终结果,获得了视觉上吸引人的交互式游戏,该游戏利用返回通道连接到服务器和数据库。

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