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Streamlined 3D sound design: the capture and composition of a sound field

机译:简化的3D声音设计:捕获和合成声场

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A pragmatic approach to 3D sound design is described that employs a minimum number of sound fields captured with tetrahedral microphones. The captured sound fields, each extended in a horizontal and vertical dimension, are combined to provide the essential segments of the entire 360° sound design. Supplemental single-capsule microphones are used as needed for balancing of spaciousness and clarity. A compatible scaling of sound design from 3D to 2D can be easily accomplished without distortion of timbre or space.
机译:描述了一种实用的3D声音设计方法,该方法采用了由四面体麦克风捕获的最小数量的声场。捕获的声场(分别在水平和垂直方向上扩展)组合在一起,以提供整个360°声音设计的基本部分。根据需要使用补充的单胶囊麦克风,以平衡宽敞性和清晰度。可以轻松实现从3D到2D的兼容声音设计缩放,而不会引起音色或空间失真。

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