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DIFT Games: Dynamic Information Flow Tracking Games for Advanced Persistent Threats

机译:DRIFT游戏:针对高级持久威胁的动态信息流跟踪游戏

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Dynamic Information Flow Tracking (DIFT) has been proposed to detect stealthy and persistent cyber attacks that evade existing defenses such as firewalls and signature-based antivirus systems. A DIFT defense taints and tracks suspicious information flows across the network in order to identify possible attacks, at the cost of additional memory overhead for tracking non-adversarial information flows. In this paper, we present the first analytical model that describes the interaction between DIFT and adversarial information flows, including the probability that the adversary evades detection and the performance overhead of the defense. Our analytical model consists of a multi-stage game, in which each stage represents a system process through which the information flow passes. We characterize the optimal strategies for both the defense and adversary, and derive efficient algorithms for computing the strategies. Our results are evaluated on a realworld attack dataset obtained using the Refinable Attack Investigation (RAIN) framework, enabling us to draw conclusions on the optimal adversary and defense strategies, as well as the effect of valid information flows on the interaction between adversary and defense.
机译:已经提出了动态信息流跟踪(DIFT),以检测躲避诸如防火墙和基于签名的防病毒系统等现有防御措施的隐秘和持续的网络攻击。 DIFT防御程序会污染并跟踪整个网络中的可疑信息流,以便识别可能的攻击,其代价是用于跟踪非对抗性信息流的额外内存开销。在本文中,我们提出了第一个分析模型,该模型描述了DIFT与对抗性信息流之间的相互作用,包括对抗者逃避检测的概率和防御的性能开销。我们的分析模型包括一个多阶段游戏,其中每个阶段都代表一个信息流通过的系统过程。我们描述了针对防御和对手的最佳策略,并推导了用于计算策略的高效算法。我们的结果在可攻击性攻击调查(RAIN)框架下获得的真实攻击数据集上进行了评估,这使我们能够得出关于最佳对手和防御策略以及有效信息流对对手与防御之间的相互作用的影响的结论。

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