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Extending the Dynamic Stixel World with B-Spline based Road Estimation for Obstacle Detection

机译:利用基于B样条的道路估计扩展动态Stixel世界,以进行障碍物检测

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Stixel based obstacle detection plays an important role in obstacle detection yet with the limitation of assuming a flat road. This assumption would mistake a sloping road in front of the flat one as obstacle. In this paper, we extend the dynamic stixel world with the cubic B-spline based non-flat road estimation in the v-disparity map. The parameters of B-spline are tracked over time using a Kalman filter. We also add color histogram to the stixel for a better representing. Experimental results in KITTI benchmark show the stixel building efficiency of our method in distinguishing between an uprising road and obstacles. Meanwhile, our method achieves an average 3.2% accuracy gain for obstacle detection, and can realize real-time performance about 72 ms per frame on our local computer containing an Intel is-7500T CPU with 2.7 GHz frequency and GTX 1080Ti GPU used for stereo matching.
机译:基于Stixel的障碍物检测在障碍物检测中起着重要作用,但局限性在于假定道路平坦。这种假设将把平坦的道路前面的倾斜道路误认为是障碍。在本文中,我们在v视差图中使用基于三次B样条的非平坦道路估计来扩展动态stixel世界。使用Kalman滤波器随时间跟踪B样条的参数。我们还将颜色直方图添加到笔触以获得更好的表示。在KITTI基准测试中的实验结果表明,我们的方法在区分起义道路和障碍物方面具有惊人的建筑效率。同时,我们的方法可实现平均3.2%的障碍物检测精度,并且在包含2.7 GHz频率的Intel is-7500T CPU和用于立体声匹配的GTX 1080Ti GPU的本地计算机上,可以实现每帧约72 ms的实时性能。 。

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