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5G City: A Novel 5G-Enabled Architecture for Ultra-High Definition and Immersive Media on City Infrastructure

机译:5G城市:针对城市基础设施上超高清和沉浸式媒体的新型5G架构

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The rapid adoption of cutting edge media services such as ultra-high definition (UHD/4K) video and immersive media i.e, virtual and augmented reality (VR/AR), will demand large investments in a scalable, ubiquitous, and robust communication infrastructure and services. The H2020 5GCity project aims to solve such issues and beyond while designing, developing, and deploying a sliceable, distributed cloud & edge and radio 5G-platform with neutral hosting capability to support the sharing between information technology (IT) infrastructure owners and media service providers i.e., vertical media actors. In this paper we discuss how 5G technology will facilitate the rise of highly demanding media use cases and its implication on how service providers typically operate (in terms of business model). After a brief introduction of the 5GCity's architecture we present how three media-related use cases will be deployed in the cities of Barcelona, Bristol and Lucca by considering the project's architecture and the underlying neutral host parading to understand the benefits of such model for infrastructure owners and media service providers.
机译:快速采用最先进的媒体服务,例如超高清(UHD / 4K)视频和沉浸式媒体,即虚拟和增强现实(VR / AR),将需要在可扩展,无处不在且强大的通信基础架构上进行大量投资,以及服务。 H2020 5GCity项目旨在解决此类问题,同时设计,开发和部署具有中立托管功能的可切片,分布式云与边缘和无线电5G平台,以支持信息技术(IT)基础架构所有者与媒体服务提供商之间的共享即垂直媒体参与者。在本文中,我们讨论了5G技术将如何促进要求苛刻的媒体用例的兴起,以及它对服务提供商通常的运作方式的影响(根据业务模型)。在简要介绍5GCity的体系结构之后,我们将通过考虑项目的体系结构和底层中性主机来介绍如何在巴塞罗那,布里斯托尔和卢卡等城市部署三种与媒体相关的用例,以了解该模型对基础设施所有者的好处和媒体服务提供商。

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