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Synthesizing Sign Language by Connecting Linguistically Structured Descriptions to a Multi-track Animation System

机译:通过将语言结构化的描述连接到多轨动画系统来合成手语

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Animating sign language requires both a model of the structure of the target language and a computer animation system capable of producing the resulting avatar motion. On the language modelling side, AZee proposes a methodology and formal description mechanism to build grammars of Sign languages. It has mostly assumed the existence of an avatar capable of rendering its low-level articulation specifications. On the computer animation side, the Paula animator system proposes a multi-track SL generation platform designed for realism of movements, programmed from its birth to be driven by linguistic input. This paper presents a system architecture making use of the advantages of the two research efforts that have matured in recent years to the point where a connection is now possible. This paper describes the essence of both systems and describes the foundations of a connected system, resulting in a full process from abstract linguistic input straight to animated video. The main contribution is in addressing the trade-off between coarser natural-looking segments and composition of linguistically relevant atoms.
机译:动画手语既需要目标语言的结构模型,又需要能够产生最终的化身运动的计算机动画系统。在语言建模方面,AZee提出了一种方法和形式描述机制来构建手语语法。它主要假设存在能够呈现其低级发音规范的化身。在计算机动画方面,Paula动画师系统提出了一种多轨SL生成平台,该平台专为运动的真实感而设计,从其诞生开始就被编程为由语言输入来驱动。本文提出了一种系统架构,该架构利用了近年来已发展到可以建立连接的两项研究成果的优势。本文描述了这两种系统的本质,并描述了连接系统的基础,从而形成了从抽象语言输入到动画视频的完整过程。主要贡献在于解决了较粗糙的自然外观片段与语言相关原子的组成之间的折衷问题。

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