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A parallel algorithmic approach to simulate acoustical fields with respect to scattering of sound due to reflections

机译:一种并行算法方法来模拟声像相对于射击散射引起的反射

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The article presents an algorithmic model of sound propagation in rooms to run on parallel and distributed computer systems. This algorithm is used by the authors in an implementation of an adaptable high-performance computer system simulating various fields and providing scalability on an arbitrary number of parallel central and graphical processors as well as distributed computer clusters. Many general-purpose computer simulation systems have limited usability when it comes to high-precision simulation associated with large numbers of elementary computations due to their lack of scalability on various parallel and distributed platforms. The more the required adequacy of the model is, the higher the numbers of steps of the simulation algorithms are. Scalability permits a use hybrid parallel computer systems and improves efficiency of the simulation with respect to adequacy, time consumptions, and total costs of simulation experiments. The report covers such an algorithm which is based on an approximate superposition of acoustical fields and provides adequate results, as long as the used equations of acoustics are linear. The algorithm represents reflecting surfaces as sets of vibrating pistons and uses the Rayleigh integral to calculate their scattering properties. The article also provides a parallel form of the algorithm and analysis of its properties in parallel and sequential forms.
机译:本文介绍了在并行和分布式计算机系统上运行的房间内的声音传播算法模型。作者使用该算法在适应性高性能计算机系统的实现中,模拟各种字段并在任意数量的并联中央和图形处理器以及分布式计算机集群上提供可扩展性。许多通用计算机仿真系统在与各种并行平台上缺乏可扩展性的大量基本计算相关的高精度模拟时具有有限的可用性。模型的所需充分性越多,仿真算法的步长的数量越高。可伸缩性允许使用混合并行计算机系统,并提高模拟的效率,相对于充分性,时间消耗,时间消耗和模拟实验的总成本。该报告涵盖了这种算法,该算法基于声场的近似叠加并提供足够的结果,只要声音的使用等式是线性的。该算法表示作为振动活塞组的反射表面,并使用瑞利积分来计算它们的散射特性。本文还提供了算法的并行形式,并以平行和顺序形式分析其性质。

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