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Achieving high angular resolution via view synthesis: Quality assessment of 3D content on super multiview lightfield display

机译:通过视图综合实现高角度分辨率:超级Multiview Lightfield显示屏上的3D内容的质量评估

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Super multiview (SMV) lightfield displays provide glasses- free immersive 3D experience via continuous motion parallax. Such displays require input views acquired at high angular resolution, which could be economically and technologically prohibitive. To achieve high view density, synthesizing absent views from the captured ones has recently been suggested. Clearly, a critical proportion of the views should be unsynthesized in order to ensure acceptable quality of the 3D content. In order to determine the said proportion we subjectively assessed the degradation in perceptual 3D quality vis-à- vis the proportion of synthesized views. The qualitative analysis of the subjective scores ascertained that the quality of 3D perception is mainly affected by discontinuities in motion parallax introduced by view synthesis, along with 2D quality of the constituent views. The subjective scores collected in the process exhibited a three-regime behaviour, corresponding to small, moderate and large proportion of synthesized views. For a high 3D quality experience, we recommend operation in the first regime, albeit its high sensitivity to the proportion of synthesized views. The second regime, less susceptible to the said proportion, can be considered when a moderate perceptual quality is acceptable. The third regime, exhibiting monotonous decrease in perceptual quality, is not recommended.
机译:Super Multiview(SMV)LightField显示器通过连续运动视差提供无视眼镜的沉浸式3D体验。这种显示器需要以高角度分辨率获取的输入视图,这可以在经济上和技术上是禁止的。为了实现高视野密度,最近提出了捕获的密度的缺点视图。显然,视图的临界比例应该是不合成的,以确保3D内容的可接受质量。为了确定所述比例,我们主观评估了感知3D质量的降解,以来的综合视图比例。对主观评分的定性分析确定了3D感知的质量主要受到观察合成引入的运动视差中的不连续性的影响,以及2D质量的组成视图。在该过程中收集的主观评分表现出三种方格行为,对应于少,中等和大比例的合成视图。对于高3D质量体验,我们建议在第一个制度中操作,尽管其对合成视图比例的高敏感性。当适度感知质量是可接受的时,可以考虑第二种制度,较少易受上述比例的影响。不推荐在表现出感知质量的单调减少的第三种制度。

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