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Context-aware QoE-price equilibrium for wireless multimedia relay communications using stackelberg game

机译:使用Stackelberg游戏的无线多媒体中继通信的上下文感知QoE价格均衡

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With the tremendous volume explosion of big data video contents in future wireless networks, ensuring Quality of Experience (QoE) of the End User (EU) by leveraging communication context becomes an important issue. In this paper, we propose a context-aware wireless multimedia relay solution to incentivize user devices participating in wireless relay services. In this proposed approach, QoE and price are jointly considered in a Stackelberg game model, providing economic rewards to the Relay Device (RD) which helps transmitting video contents between the Base Station (BS) and EU. The revenue of RD is numerically associated to the communication resource consumed by relaying video from the BS to the EU, while the utility of BS is quantitatively determined by the video QoE provided to the EU. We mathematically prove the existence of equilibrium state in the proposed Stackelberg game model. The simulation results show that players of EU, RD and BS in the system get desirable utilities in the QoE-Price equilibrium state.
机译:随着未来无线网络中大数据视频内容的大量爆炸,通过利用通信上下文来确保最终用户(EU)的体验质量(QoE)成为重要的问题。在本文中,我们提出了一种上下文感知的无线多媒体中继解决方案,以激励参与无线中继服务的用户设备。在此提议的方法中,在Stackelberg游戏模型中共同考虑了QoE和价格,从而为中继设备(RD)提供经济回报,该设备有助于在基站(BS)和EU之间传输视频内容。 RD的收入与通过将视频从BS中继到EU所消耗的通信资源在数值上相关联,而BS的效用则由提供给EU的视频QoE定量确定。我们在数学上证明了所提出的Stackelberg博弈模型中平衡态的存在。仿真结果表明,在QoE-Price均衡状态下,系统中的EU,RD和BS参与者获得了理想的效用。

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