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A fuzzy GRASP algorithm for solving a Tourist Trip Design Problem

机译:一种解决旅游设计问题的模糊GRASP算法

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This paper considers a route-planning problem in the tourism sector, the Tourist Trip Design Problem which aims to design the routes that maximize the satisfaction of the visited points of interest. A model for the multi-day planning problem for sightseeing is proposed. In order to solve this optimization problem, a new fuzzy Greedy Randomized Adaptive Search Procedure (GRASP) is developed in order to obtain high-quality solutions. A fuzzy approach is used to evaluate the points of interest to be included in the solution considering the ambiguity and imprecision of promising points of interest to visit. The computational experiments confirm that fuzzy GRASP is able to report competitive solutions in reasonable computational times.
机译:本文考虑了旅游业中的路线规划问题,即“游客旅行设计问题”,其目的是设计使访问的景点满意度最大化的路线。提出了一种针对观光的多日计划问题的模型。为了解决此优化问题,开发了一种新的模糊贪婪随机自适应搜索程序(GRASP),以获得高质量的解决方案。考虑到有希望访问的兴趣点的含糊性和不精确性,使用模糊方法来评估要包含在解决方案中的兴趣点。计算实验证实,模糊GRASP能够在合理的计算时间内报告竞争解决方案。

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