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Audio Localization Method for VR Application

机译:VR应用的音频本地化方法

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摘要

Audio localization is a crucial component in the Virtual Reality (VR) projects as it contributes to a more realistic VR experience to the users. In this paper, a method to implement localized audio that is synced with user's head movement is discussed. The goal is to process an audio signal real-time to represent three-dimensional soundscape. This paper introduces a mathematical concept, acoustic models, and audio processing that can be applied for general VR audio development. It also provides a detailed overview of an Oculus Rift- MAX/MSP demo.
机译:音频本地化是虚拟现实(VR)项目中的一个重要组成部分,因为它有助于对用户更现实的VR体验。在本文中,讨论了实现与用户头部运动同步的局部音频的方法。目标是处理一个音频信号实时代表三维音景。本文介绍了一种数学概念,声学模型和音频处理,可以应用于一般VR音频开发。它还提供了Oculus Rift-Max / MSP演示的详细概述。

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