【24h】

A Wireless Kinect Sensor Network System for Virtual Reality Applications

机译:用于虚拟现实应用的无线Kinect传感器网络系统

获取原文

摘要

Currently, Microsoft Kinect, a motion sensing input device, has been developed quickly in research for human gesture recognition. The Kinect integrating into games and Virtual Reality (VR) improves the immersion sense and natural user experience. However, the Kinect is able to accurately measure a user within five meters, while the user must face to the sensor. To solve this problem, this paper develops a wireless Kinect sensor network system to detect users at several viewports. This system utilizes multiple Kinect clients to sense user's gesture information, which is transmitted to a VR managing server for the integration of the distributed sensing datasets. Different from the VR application with a single Kinect, our proposed system is able to support the user's walking around no matter whether he is facing the sensors or not. Meanwhile, we developed a virtual boxing VR game with two Kinects, Samsung Gear VR and Unity3D environment, which verified the effective performance of the proposed system.
机译:目前,Microsoft Kinect是一种运动感测输入装置,已经在人体手势识别研究中快速发展。整合到游戏和虚拟现实(VR)的Kinect提高了浸入感和自然用户体验。然而,Kinect能够在五米内准确地测量用户,而用户必须面对传感器。为了解决这个问题,本文开发了一种无线Kinect传感器网络系统,用于在几个视口中检测用户。该系统利用多个Kinect客户端感知用户的手势信息,该信息被发送到VR管理服务器,以集成分布式感测数据集。与单一Kinect的VR应用程序不同,我们所提出的系统能够支持用户的行走,无论他是否面临传感器。同时,我们开发了一个虚拟拳击VR游戏,具有两个Kinects,三星齿轮VR和UNITY3D环境,验证了所提出的系统的有效性能。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号