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Caravaggio in Rome: A qoe-based proposal for a virtual gallery

机译:罗马的卡拉瓦乔:基于队列的虚拟画廊建议

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The spreading of low-cost and easy-to-implement systems for Virtual Reality, make it possible for a large number of consumers to experience this technology. The application fields span a wide range and recently the educational aspect started having a significant impact. In this paper we design a framework that allows the user to visit a virtual museum in which all canvases painted by Caravaggio and conserved in Rome are displayed. The aim of this project is two-fold: on one hand we provide the user with the possibility of having a personalized and educative exploration of an artistic content, while on the other hand we assess the acceptability of this virtual reality-based application by the final user. The system has been implemented in three different versions, one based on a standard interaction between subject and PC, while the other two rely on the use of Google Cardboard, a low-cost framework for virtual reality rendering. In order to assess the Quality of Experience of the users of the system, we performed subjective experiments that showed pros and cons of the proposed system and highlighted some guidelines towards the use of VR for serious gaming. The synergic cooperation between Art History and ICT gave to this project a peculiar aim in which both disciplines' interests and needs are profitably combined to build a Digital Humanities project. The result is a product, which is philologically accurate and at the same time innovative in terms of technologies used.
机译:低成本和易于实现的虚拟现实系统的普及,使大量消费者可以体验该技术。应用领域涉及广泛,最近在教育方面开始产生重大影响。在本文中,我们设计了一个框架,该框架允许用户访问虚拟博物馆,该博物馆中陈列着卡拉瓦乔(Caravaggio)绘画并保存在罗马的所有画布。该项目的目的有两个:一方面,我们为用户提供对艺术内容进行个性化和教育性探索的可能性,另一方面,我们通过以下方式评估基于虚拟现实的应用程序的可接受性:最终用户。该系统已实现了三种不同版本,一种基于主体与PC之间的标准交互,而另外两种则依赖于Google Cardboard的使用,这是一种用于虚拟现实渲染的低成本框架。为了评估系统用户的体验质量,我们进行了主观实验,展示了拟议系统的优缺点,并着重介绍了将VR用于严肃游戏的一些指导原则。艺术史与ICT之间的协同合作为该项目提供了一个独特的目标,该目标旨在将各学科的兴趣和需求进行有益的结合,以构建“数字人文科学”项目。结果是一种产品,该产品在语言上准确,同时在所用技术方面具有创新性。

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