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Smooth Transition Between Different Plant Leaves Models

机译:不同植物叶片模型之间的平滑过渡

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Foliage modeling and rendering is an important topic in virtual environment. Texture mapping and foliage simplification are usual solutions to forest navigation keeping leaf realism and with a fast speed. These two techniques are still used separately, so that their common advantages are not unified. A new technique is presented in this paper on a smooth transition between a textured leaf model and the one without texture by defining two functions: a leaf vein quadratic interpolation function and an implicit leaf contour function. The new foliage representation is a mixture of models with textures and models without textures, which is a balance between materials and geometry. Experiments demonstrate that our transition algorithm can be used as a continuous multiresolution representation of foliage, keeping high realism and high data compression in rendering plant foliage in large scenes.
机译:叶子建模和渲染是虚拟环境中的重要主题。纹理映射和树叶简化是森林导航的常用解决方案,可保持树叶逼真度并具有较快的速度。这两种技术仍然分开使用,因此它们的共同优点并没有统一。本文通过定义两个函数:叶静脉二次插值函数和隐式叶轮廓函数,在带纹理的叶子模型和没有纹理的叶子模型之间实现平滑过渡,提出了一种新技术。新的叶子表示形式是具有纹理的模型和没有纹理的模型的混合,这是材料和几何之间的平衡。实验表明,我们的过渡算法可以用作叶子的连续多分辨率表示,在大型场景中渲染植物叶子时可以保持较高的逼真度和较高的数据压缩率。

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