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Cloud-Based VR Gaming: Our Vision on Improving the Accessibility of VR Gaming

机译:基于云的VR游戏:我们关于改善VR游戏可访问性的愿景

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Compared to traditional head-mounted displays (HMD) which are mostly for industrial usage, the more compact and affordable HMDs for mass-market have claimed to be an emerging impact in the gaming industry. Such kind of HMDs, which are represented by Oculus Rift, HTC Vive and Playstation VR, have proved to be a more accessible solution for game players to experience VR gaming. However, the popularity of VR gaming is still hindered by the requirement of relatively heavy local setup in order to maintain smooth VR experience. With this in consideration, in this paper we provide our vision on improving the accessibility of VR experience by utilizing Cloud Gaming technique. Furthermore, we will also discuss the expected difficulties to be encountered while applying such technique.
机译:与主要用于工业用途的传统头戴式显示器(HMD)相比,面向大众市场的更紧凑,更实惠的HMD声称已对游戏行业产生了新的影响。以Oculus Rift,HTC Vive和Playstation VR为代表的这类HMD已被证明是让游戏玩家体验VR游戏的一种更易用的解决方案。但是,为了保持流畅的VR体验,需要相对繁重的本地设置,这仍然阻碍了VR游戏的普及。考虑到这一点,在本文中,我们提供了我们的愿景,即通过利用云游戏技术来改善VR体验的可访问性。此外,我们还将讨论应用这种技术时会遇到的预期困难。

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