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Increasing physics realism when evolving micro behaviors for 3D RTS games

机译:演变3D RTS游戏的微观行为时,增加物理逼真度

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We attack the problem of evolving high performance micro behaviors in 3D RTS-game-like simulations. Prior work had shown the potential for the Meta-Search approach to evolve high performance micro for RTS games like StarCraft. We extend this work by moving to 3D and by moving to more realistic physics for simulating the movement of entities in our RTS-game-like simulation. We compare the evolved micro performance of our entities with different physics models of motion on the same scenarios against identical opponent units in a 3D RTS simulation. Results show that our genetic algorithm approach works to reliably evolve high quality 3D micro behaviors for entities independent of the physics model used. Furthermore, experiments show that the entity's acceleration has more of an effect on performance than rotation speed. Our work provides evidence for the generalizability of an evolutionary approach to generating complex behavior for 3D RTS games, training simulations, and real-world unmanned vehicles.
机译:我们在类似3D RTS游戏的模拟中解决了不断发展的高性能微观行为的问题。先前的工作表明,元搜索方法有可能为诸如StarCraft之类的RTS游戏开发高性能的微型计算机。通过扩展到3D并扩展到更逼真的物理学来在类似于RTS游戏的模拟中模拟实体的运动,我们扩展了这项工作。在3D RTS模拟中,我们比较了在相同情况下针对相同对手单元的具有不同物理运动模型的实体在微观上的进化性能。结果表明,我们的遗传算法方法可为与所使用的物理模型无关的实体可靠地演变出高质量的3D微观行为。此外,实验表明,实体的加速度对性能的影响比对转速的影响更大。我们的工作为为3D RTS游戏,训练模拟和现实世界的无人飞行器生成复杂行为的进化方法的可推广性提供了证据。

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