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Emergent User Design Framework for E Payment Mobile Application

机译:Emarent用户设计框架E支付移动应用程序

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The introduction of smartphones have been a huge leap forward in Information and Communication Technologies (ICTs). Information and Communication in order to be effective has to be adopted and used by the potential users. Ubiquitous and mobile computing researchers have for long envisioned a future where the users in developed regions can adopt and adapt to the changing technologies. Motivated by such vision, devices and services were innovated exploring the value of alternatives with and for individuals, groups and communities. On the other hand such long term explorations are uncommon for emergent users; users, for whom advanced technologies are just within reach. Rather, there is an assumption that today's high-end communication technologies will “trickle down” to these users in due course. While there has been extensive literature on user modelling, there has been little to no effort in modelling emergent users - these users are those who are less educated, economically disadvantaged, geographically dispersed and culturally heterogeneous. These users have not been adequately addressed by the progress in ICT until recently. Current E-Payment applications have certain barriers which makes adoption of the application difficult for the emergent users. These barriers arise due to user characteristics like lack of technology exposure and low levels of education and income. These barriers prevent useful interaction of existing computing (PC and mobile phone) User Interfaces by emergent users. The current iterations of the e-payment applications are either highly verbose, confusing or difficult to use for the emergent user. This also prevents the users from using the applications. But applications like WhatsApp have seen tremendous response from emergent users. The simplification of registration and interaction mechanisms and the reduction of choices, frees the users from cognitively intensive tasks and sacrificing features whose relevance is less. Adopting these ideologies can make e-payment applications adoption by the emergent users an easier task.
机译:智能手机的引入是信息和通信技术(ICT)的巨大飞跃。潜在用户必须采用和使用以有效的信息和通信。无处不在的和移动计算研究人员长期以来设想发达地区用户可以采用和适应变化技术的未来。通过这种愿景,设备和服务的激励是创新的,探索了个人,团体和社区的替代品的价值。另一方面,对于紧急用户来说,这项长期探索罕见;用户,高级技术刚刚在触及范围内。相反,假设今天的高端通信技术将在适当的时候将“涓涓细流”。虽然在用户建模上具有广泛的文献,但在建模的突发用户造型中几乎没有努力 - 这些用户是那些较低受过教育,经济不利地位,地理上分散和文化异质的人。这些用户在ICT之前没有充分解决,直到最近。当前的电子支付申请具有一定的障碍,使其难以对紧急用户难以实现。由于缺乏技术曝光和低水平的教育和收入,因此这些屏障因用户特征而产生。这些障碍防止现有计算(PC和移动电话)用户界面对紧急用户的有用交互。电子支付应用程序的当前迭代是高冗长的,令人困惑或难以用于紧急用户。这也可以防止用户使用该应用程序。但是,像Whatsapp这样的应用已经看到了来自紧急用户的巨大响应。注册和互动机制的简化和选择的减少,使用户免于认知密集的任务和牺牲性的特征,其相关性较少。采用这些意识形态可以通过紧急用户采用E-Payment应用程序更轻松的任务。

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