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Three-dimensional rendering of computer-generated holograms acquired from point-clouds on light field displays

机译:在光场显示器上从点云获取的计算机生成全息图的三维渲染

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Holograms, either optically acquired or simulated numerically from 3D datasets, such as point clouds, have special rendering requirements for display. Evaluating the quality of hologram generation techniques is not straightforward, since high-quality holographic display technologies are still immature, In this paper we present a framework for three-dimensional rendering of colour computer-generated holograms (CGHs) acquired from point-clouds, on high-end light field displays. This allows for the rendering of holographic content with horizontal parallax and wide viewing angle. We deploy prior work, namely a fast CGH method that inherently handles occlusion problems to acquire high quality colour holograms from point clouds. Our experiments showed that rendering holograms with the proposed framework provides 3D effect with depth disparity and horizontal-only with wide viewing angle. Therefore, it allows for the evaluation of CGH techniques regarding functional properties such as depth cues and efficient occlusion handling.
机译:从3D数据集(例如点云)以光学方式获取或数值模拟的全息图对于显示具有特殊的渲染要求。评估全息图生成技术的质量并不是一件容易的事,因为高质量的全息显示技术仍不成熟。在本文中,我们为从点云获取的彩色计算机生成的全息图(CGH)进行三维渲染提供了一个框架。高端光场显示器。这允许呈现具有水平视差和宽视角的全息内容。我们部署了先前的工作,即一种快速的CGH方法,该方法可以固有地处理遮挡问题,以从点云中获取高质量的彩色全息图。我们的实验表明,使用提出的框架渲染全息图可提供具有深度差异的3D效果,并且具有宽视角的仅水平效果。因此,它允许对CGH技术进行有关功能特性(例如深度提示和有效遮挡处理)的评估。

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