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A Loudness Function for Analog and Digital Sound Systems based on Equal Loudness Level Contours

机译:基于等响度等高线的模拟和数字声音系统的响度函数

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New and better loudness compensation has been designed based on the differences between the Equal Loudness Level Contours (ELLC) in ISO 226:2003. Sound productions are normally being mixed at a high Mixing Level (ML) in dB but often played at lower Listening Level (LL), which means that the perceived frequency balance will be changed both for LL lower or higher than ML. The differences in ELLC ask for a level based equalization using fractional-order filters. A designing technique for both analog and digital fractional-order filters has been developed. The analog solution is based on OPAMs and the digital solution is realized in a 16/32 bit fixed point DSP and could be implemented in any sound producing system.
机译:根据ISO 226:2003中等响度级别轮廓(ELLC)之间的差异,设计了新的更好的响度补偿。声音作品通常以dB的高混音水平(ML)进行混音,但通常以较低的听音水平(LL)进行演奏,这意味着对于低于ML或高于ML的LL,感知的频率平衡都会发生变化。 ELLC的差异要求使用分数阶滤波器进行基于级别的均衡。已经开发出用于模拟和数字分数阶滤波器的设计技术。模拟解决方案基于OPAM,数字解决方案在16/32位定点DSP中实现,并且可以在任何发声系统中实现。

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