首页> 外文会议>ASME international mechanical engineering congress and exposition >MECHANICAL DESIGN AND CONTROL CALIBRATION FOR AN INTERACTIVE ANIMATRONIC SYSTEM
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MECHANICAL DESIGN AND CONTROL CALIBRATION FOR AN INTERACTIVE ANIMATRONIC SYSTEM

机译:交互式动画系统的机械设计与控制标定。

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Animatronic figures provide key show effects in the entertainment and theme park industry by simulating life-like animations and sounds. There is a need for interactive, autonomous animatronic systems to create engaging and compelling experiences for the guests. The animatronic figures must identify the guests and recognize their status in dynamic interactions for enhanced acceptance and effectiveness as socially interactive agents, in the general framework of human-robot interactions. The design and implementation of an interactive, autonomous animatronic system in form of a tabletop dragon and the comparisons of guest responses in its passive and interactive modes are presented in this work. The purpose of this research is to create a platform that may be used to validate autonomous, interactive behaviors in animatronics, utilizing both quantitative and qualitative analysis methods of guest response. The dragon capabilities include a four degrees-of-freedom head, moving wings, tail, jaw, blinking eyes and sound effects. Human identification, using a depth camera (Carmine from PrimeSense), an open-source middleware (NITE from OpenNI), Java-based Processing and an Arduino microcontroller, has been implemented into the system in order to track a guest or guests, within the field of view of the camera. The details of design and fabrication of the dragon model, algorithm development for interactive autonomous behavior using a vision system, the experimental setup and implementation results under different conditions are presented.
机译:动画人物通过模拟逼真的动画和声音来提供娱乐和主题公园行业的关键表演效果。需要交互式,自主的动画电子系统,以为客人创造引人入胜和引人入胜的体验。动画人物必须识别出客人并识别他们在动态互动中的身份,以在人机互动的一般框架中增强其作为社交互动主体的接受度和有效性。这项工作介绍了一种以桌面巨龙形式的交互式自主动画系统的设计和实现,以及宾客在其被动和交互模式下的反应比较。这项研究的目的是创建一个平台,该平台可利用宾客反应的定量和定性分析方法来验证电子动画中的自主交互行为。龙的功能包括四个自由度的头部,移动的翅膀,尾巴,下巴,眨眼的眼睛和音效。使用深度摄像头(PrimeSense的Carmine),开源中间件(OpenNI的NITE),基于Java的处理程序和Arduino微控制器的人身识别已实现到系统中,以便在摄像机的视场。详细介绍了龙模型的设计和制造,使用视觉系统进行交互式自主行为的算法开发,在不同条件下的实验设置和实现结果。

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