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Fast 3D Audio Image Rendering Using Equalized and Relative HRTFs

机译:使用均衡和相对HRTF的快速3D音频图像渲染

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Binaural 3D audio technology has attracted many researches recently. This paper addresses the real-time 3D audio rendering problem with high sound quality and low computation load. First, a Head Related Transfer Function (HRTF) database measured using a standard Chinese dummy head is introduced, and an HRTF equalization method is adopted to compensate the distortion of the electroacoustic system. Second, we propose using the relative HRTFs in 3D audio rendering applications to preserve the original sound quality and save the computation time, where the two-ear convolution is simplified to one-ear convolution so that more than 50% computation load is reduced. Finally, we report a 3D audio image rendering system combining the binaural effect with the Doppler effect, as well as the environmental effects. The subject listening experiments have shown that the rendering 3D sounds are more realistic than the original signals, and the sound quality is preserved very well.
机译:双耳3D音频技术最近吸引了许多研究。本文满足了高音质和低计算负载的实时3D音频渲染问题。首先,介绍了使用标准汉穹头头测量的头相关传递函数(HRTF)数据库,采用HRTF均衡方法来补偿电声系统的失真。其次,我们建议使用3D音频渲染应用中的相对HRTF来保存原始音质并保存计算时间,其中两耳卷积被简化为单耳卷积,以便减少了超过50%的计算负荷。最后,我们报告了一种与多普勒效应相结合的3D音频图像渲染系统,以及环境效应。主题聆听实验表明,渲染3D声音比原始信号更加真实,并且质量非常好。

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