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Uniform Luminance Light Field Near Eye Display Using Pinhole Arrays and Gradual Virtual Aperture

机译:使用针孔阵列和渐进式虚拟光圈在眼睛附近显示的均匀亮度光场

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In conventional light field near eye display (LF-NED) using pinhole aperture arrays, as the pupil size changes under different conditions, the overlapping area of adjacent elemental images is not certain. This is the primary cause of an uncertain net-shaped bright-dark pattern on the image plane. In this paper, a proof-of-concept light field near eye display prototype for virtual reality applications based on pinhole aperture arrays is built, with a binocular field of view (FOV) of 84°×77°. Then, we design gradual virtual apertures on the original light field image, to relieve the net-shaped bright-dark pattern. By blocking the useless part of the image and modulating the luminance of the overlapping areas gradually according to their positions, the bright-dark pattern is effectively relieved and an approximately uniform luminance distribution on the image plane is generated.
机译:在使用针孔孔径阵列的常规近场光眼显示器(LF-NED)中,由于瞳孔大小在不同条件下变化,因此相邻元素图像的重叠区域不确定。这是图像平面上不确定的网状明暗图案的主要原因。本文构建了一种基于针孔孔径阵列的用于虚拟现实应用的概念证明光眼近眼显示器原型,其双眼视场(FOV)为84°×77°。然后,我们在原始光场图像上设计渐变的虚拟光圈,以缓解网状的明暗图案。通过遮挡图像的无用部分并根据重叠区域的位置逐渐调节其亮度,可以有效地减轻明暗图案,并在图像平面上生成近似均匀的亮度分布。

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