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How Parallelization Helps Crowd Simulation: Study of an OpenMP-Based System

机译:并行化如何帮助人群模拟:基于OpenMP的系统的研究

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This paper analyzes the parallelization efficiency of Menge [1], an open source virtual crowd simulation system widely used for algorithm benchmarking, with focuses on three aspects: performance of the existing parallel processing scheme, bottleneck of parallel processing, and improvement opportunities for parallel efficiency of the system. First, we calculate the speedup ratio of each Menge module by analyzing the data collected under with and without OpenMP scenarios. We then identify the bottleneck of the parallel computing from the empirical study. Secondly, the possibility of improving the performance through hardware configuration is analyzed by testing the performance of the system on different computers which have the similar clock frequencies but different number of cores. The experimental results show that there is still plenty of room for improvement in the parallelization performance of the system.
机译:本文分析了广泛用于算法基准测试的开源虚拟人群仿真系统Menge [1]的并行化效率,着重于三个方面:现有并行处理方案的性能,并行处理的瓶颈以及并行效率的改进机会系统的。首先,我们通过分析在有和没有OpenMP场景下收集的数据来计算每个Menge模块的加速比。然后,从经验研究中确定并行计算的瓶颈。其次,通过在具有相似时钟频率但内核数量不同的不同计算机上测试系统性能来分析通过硬件配置提高性能的可能性。实验结果表明,该系统的并行化性能仍有很大的改进空间。

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