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A Study on Convolution using Half-Precision Floating-Point Numbers on GPU for Radio Astronomy Deconvolution

机译:用于无线电天文解构GPU的半精密浮点数的卷积研究

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The use of IEEE 754-2008 half-precision floating-point numbers is an emerging trend in Graphical Processing Units' architecture. Being such a compact way of representing data, its use may speed up programs by reducing the memory bandwidth usage and allowing hardware designers to fit more computing units within the same die space. In this paper, we highlight the acceleration offered by the use of half floating-point numbers over different implementations of the same operation, a 2D convolution. We show that even though it may lead up to a significant speed-up, the degradation brought by this new format is not always negligible. Then, we choose a deconvolution problem inspired by the SKA radio-telescope processing pipeline to show how half floats behave in a more complex application.
机译:IEEE 754-2008的使用半精度浮点数是图形处理单元架构中的新兴趋势。作为代表数据的这种紧凑方式,它的使用可以通过减少内存带宽使用并允许硬件设计者在同一模芯空间内拟合更多的计算单元来加速程序。在本文中,我们突出了在不同操作的不同实现中使用的半浮点数提供的加速,这是一个2D卷积。我们表明,即使它可能导致显着的加速,这种新格式带来的劣化并不总是可以忽略不计的。然后,我们选择灵感来自SKA射频望远镜处理管道的解构问题,以展示如何在更复杂的应用程序中表现出半浮子。

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