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Haptic Interaction with a Polygon Mesh Reconstructed from Images

机译:与从图像重构的多边形网格的触觉交互

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Multi-view reconstruction methods are able to produce polygon meshes of a complex scene with millions of triangles which are well suited for visualization purposes. However, these large-scale, dense meshes normally cannot be haptically rendered directly with readily available APIs. In this paper, we present a method to extend meshes reconstructed from images to visual-haptic applications by using images for visual display while an improved hybrid collision detection method is used to meet the real-time requirements for haptic rendering. Moreover, three main imperfections (holes, outliers and degenerated facets) inherent in reconstructed models are also handled to help provide a smooth and consistent force feedback. Given a reconstructed model and the corresponding image, the proposed method provides a way to virtually explore the scene in the image, making it possible to appreciate art works and historic monuments within a touching distance.
机译:多视图重建方法能够生成具有数百万个三角形的复杂场景的多边形网格,非常适合于可视化目的。但是,这些大型,密集的网格通常无法直接使用易于使用的API进行触觉渲染。在本文中,我们提出了一种通过使用图像进行视觉显示将从图像重建的网格扩展到视觉触觉应用的方法,同时使用一种改进的混合碰撞检测方法来满足触觉渲染的实时要求。此外,还处理了重构模型中固有的三个主要缺陷(孔,离群值和退化的面),以帮助提供平滑且一致的力反馈。给定重建的模型和相应的图像,提出的方法提供了一种虚拟浏览图像中场景的方法,从而可以在接触距离之内欣赏艺术品和历史古迹。

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