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Generalized Satisfaction Equilibrium: A Model for Service-Level Provisioning in Networks

机译:广义满意度均衡:网络中服务级别供应的模型

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This paper presents a generalization of the existing notion of satisfaction equilibrium (SE) for games in satisfaction form. The new equilibrium, which is referred to as the generalized SE (GSE), is particularly adapted for modeling problems such as service-level provisioning in decentralized self-configuring networks. Existence theorems for GSEs are provided for particular classes of games in satisfaction form and the problem of finding a pure strategy GSEs with a given number of satisfied players is shown to be NP-hard. Interestingly, for certain games there exist a dynamic, analogous to the best response of games in normal form, that is shown to efficiently converge to a pure strategy GSE under the given sufficient conditions. These contributions form a more flexible framework for studying selfconfiguring networks than the existing SE framework. This paper is concluded by a set of examples in wireless communications in which classical equilibrium concepts are shown to be not sufficiently adapted to model service-level provisioning. This reveals the relevance of the new solution concept of GSE.
机译:本文介绍了满意度形式的博弈中现有的满意度均衡概念(SE)的一般化。被称为广义SE(GSE)的新均衡特别适合于建模问题,例如分散式自配置网络中的服务级别设置。针对特定类别的游戏,以满意的形式提供了GSE的存在性定理,而找到具有给定数量的满意玩家的纯策略GSE的问题显示为NP难的。有趣的是,对于某些游戏,存在一种动态的,类似于正常形式的游戏的最佳响应,在给定的充分条件下,该动态显示可以有效地收敛到纯策略GSE。与现有的SE框架相比,这些贡献形成了一个用于研究自配置网络的更加灵活的框架。本文以无线通信中的一系列示例作为总结,这些示例显示经典均衡概念不能充分适应模型化的服务水平配置。这揭示了GSE新解决方案概念的相关性。

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